Jun 18, 2008, 06:11 AM // 06:11
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#41
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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/notsigned
I like it the way it is now. The reason why you could get attribute points so early in Factions was because once you hit the Canthan mainland you were facing either the Afflicted, Am Fah, or Jade Brotherhood.
In Prophecies, the monsters up until the Crystal Desert are not even in their 20's. Plus completing attribute point quests in Prophecies feels more rewarding to me than doing the Canthan or Elona variants.
I never really understood why you got them early in Elona though, maybe because Sunspears have better training? Don't know...
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Jun 18, 2008, 07:12 AM // 07:12
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#42
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/notsigned. I don't do most of the side quest the fifth time round, so i'm usually only just lvl 20 by the time i get to the desert.
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Jun 18, 2008, 09:42 AM // 09:42
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#43
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/not signed.
This suggestion is exactly why those other ursan QQ-ing thread exist. (PS this is not the only one, erm not saying the whole situation is because of this thread. :P)
Last edited by pumpkin pie; Jun 18, 2008 at 09:45 AM // 09:45..
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Jun 18, 2008, 09:19 PM // 21:19
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#44
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by RedNova88
It's not that it's actually slow. It's just that doing it once is enough, after that it just becomes work, and quite a few builds don't function properly without the +30 attribute points.
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Like what builds? The only builds that *require* every second or damage benefit from attributes are farming builds.
Quote:
If there was some way to get them earlier on after beating it once I'd be happy.
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That's what the droks run is for: the people who beat the game already and don't feel like playing through the entire game again.
Quote:
I'm not begging or whining. Just saying, after the first or second time it just becomes tedious, and the more you do it the more tedious it becomes because you've seen everything before.
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When you feel a *game* is getting tedious and you feel like there's no way to get around it, it's generally time to take a break.
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Jun 18, 2008, 09:44 PM // 21:44
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#45
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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/signed for Factions/Nightfall att. quests being later in the game.
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
For Nightfall, the first one can be right after you do Hunted! and maybe the second one in either the Desolation or RoT.
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Jun 19, 2008, 12:54 AM // 00:54
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#46
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Ancient Windbreaker
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Quote:
Originally Posted by holymasamune
That's what the droks run is for: the people who beat the game already and don't feel like playing through the entire game again.
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Please note: Droks run will NOT get you the extra 30 attributes. You have to get to the Crystal Desert to be able to do those quests.
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Jun 19, 2008, 03:53 AM // 03:53
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#47
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by quickmonty
Please note: Droks run will NOT get you the extra 30 attributes. You have to get to the Crystal Desert to be able to do those quests.
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I'll correct holy for you, since you seem to be unable to . Thats what the Sanctum Cay Mission and Desert Tour runs are for . Not to mention the Elona Reach Mission run.
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Jun 19, 2008, 04:12 AM // 04:12
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#48
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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/notsigned, its fine as it is, if anything make the ones in the other campaigns later in the game.
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Jun 19, 2008, 04:50 AM // 04:50
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#49
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Or they could atleast make it to where you could use the other 15 point attributes from other campaign's...
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Jun 19, 2008, 01:13 PM // 13:13
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#50
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Quote:
Originally Posted by Richardt
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
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The 2nd quest would have to be earlier or later. Some people aren't in guilds and so they aren't Kurzick or Luxon.
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Jun 19, 2008, 01:36 PM // 13:36
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#51
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/signed, but really it is fairly easy to the 15 point attributes if you have access to other NF. From LA, just get to Consulate Docsk and you have max armor in Maguuma, and do some NF mission to get more Heroes.
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Jun 19, 2008, 03:37 PM // 15:37
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#52
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Making things too different is not 'interesting' nor 'fun'.
It's Game-Breaking.
Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.
If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.
Everything must be square, equitable, fair.
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Jun 24, 2008, 11:01 PM // 23:01
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#53
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Academy Page
Join Date: Jan 2006
Location: Central United States
Guild: The Lords of Doom [LOD]
Profession: W/Mo
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/signed
Along with a suggestion for one attrib quest atleast. Why not make the Villany of Galrath quest an attribute quest too. Would convince people to
do the quest since alot of people skip it now.
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Jun 24, 2008, 11:32 PM // 23:32
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#54
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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My god you're all too lazy.
/notsigned.
Stupid stuff that doesn't really matters. Yes Prophecies is long, so what. Yes you have to buy runs to Yak's, then Beacon's, then LA, then SC, then the mission, then a desert tour. So what.
Prophecies is way easier than Factions or NF (and they're easy as hell too).
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Jun 25, 2008, 12:20 AM // 00:20
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#55
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have said it once and I will say it agian you should be ascended by the time you reach ToA which most Tryians aren't.The current way was fine before Factions and Nightfall this puts Tryians at a disadvantage.
Prophecies needs revamp anyway as quite a few are coming to post as lvl 20.It may help those that are going for Suvivior as wll as Prophecies is about the hardest obtain it in.
Last edited by Age; Jun 25, 2008 at 12:24 AM // 00:24..
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Jun 25, 2008, 12:36 AM // 00:36
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#56
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Factions/NF needs their points pushed back to main-land Cantha with the second set being either in the forest or the sea. NF to late Kourna and then the Desolation.
GW is too short already, you people crying about how it's too far into Prophecies fail to realize some things. There are 25 missions in Prophecies, you only have to proceed to Droks via Dragon Lair to do both of them. Then it's some fedex questing.
Just because NF and Factions stiffed us on missions doesn't mean they should be the working business model.
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Jun 25, 2008, 01:35 AM // 01:35
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#57
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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/unsigned
Quote:
Originally Posted by MithranArkanere
Making things too different is not 'interesting' nor 'fun'.
It's Game-Breaking.
Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.
If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.
Everything must be square, equitable, fair.
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The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?
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Jun 25, 2008, 05:47 AM // 05:47
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#58
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Steps_Descending
/unsigned
The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?
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They are indeed a different games as they are separate campaigns if they were expansions you would need Prophecies to play them and yes they can change it.It wouldn't take that long.
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Jun 25, 2008, 07:30 AM // 07:30
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#59
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Ascalonian Squire
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/not signed
This is why I LOVE prophecies. You actually have to chomp through a good portion of the game before you get to the "good" skills and elites. I don't like the way any of the new campaigns are. You get everything so early in them, I lose the excitement of actually looking forward to getting further in the game. Shoot...you get max armor, weapons, and lvl 20 way too fast in the other campaigns. All you have to play for past that is for some skills and for the story...
Prophecies is still the best campaign. Leave it please.
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Jun 25, 2008, 02:22 PM // 14:22
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#60
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Academy Page
Join Date: Aug 2007
Profession: D/
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i think it would be a great idea because gw prophecies is the cheapest game to buy and we want more people to join our gw community so why make the first game from the early start so hard on the where they throw away a great game..?
/signed
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